Several players would time the arrival of their attacks to constantly hit a singular enemy. An attack from an enemy 500 miles away that suddenly appears with only 6 minutes to spare was a common situation to find oneself in.Ī surefire way to make sure a player was down or denied support from their allies was to have mass attacks on them. In the daytime, where most players are online, later detection on Commanders was utilized heavily. This increased the chances of successful sneak attacks at 2AM-5AM. Generally, player activity decreases at night-time hours. Both opposing alliances accused the other of having employees on their side in order to access account information, obtain rubies, and generally have the upperhand in the war.Įarly Morning Attacks and Surprise Attacks Sometimes, the player would then drop the RV to make it hard for the owner to find it if they had even noticed it was missing (later on, bookmarks were implemented which combated this).Įmployees at GoodGame Studios have the coding ability to do many things in the game, so it wasn't a hard thing to believe or hear that a player tried to become friendly with one of them in order to have otherwise impossible benefits. Then, using a second account, they would send 25 singular spies to purposely fail an espionage in order to spam the battle reports inbox and push out the stolen RV report. A player looking to do this would send a capture attack at a very empty time of the night using a commander equipped with later detection and faster travel speed. That opened up an opportunity to steal an enemy's Resource Village (RV) without them knowing. GoodGame Studios put out an update stating a limit to the number of inbox messages in the battle reports section. Undetectable Resource Village Stealing and Dropping War tactics, many of which underhanded, were often used on the opposing sides. However, that simply isn't true GoodGame Studios wins in the end because they're literally profiting off of war. Both factions fought like the Berimond heirs, thinking they would win in the end. The war was so costly and petty that most neutral alliances in the game had to put at the top of their alliance description: "NOT IN THE SERVER WAR". They attempted to cap the other's centers of command to no avail or played hot potato with them. It's wasted on a war game turned event-based. Most of their time was spent dumping rubies and thus their whole savings into the game to fuel a pixel war. KON and The MISC generally took pot-shots at each other with very corny alliance descriptions in attempt to one-up the other. On the opposing side, THE MISC had its subs as well as DreamTeam and Fight Team. KON, along with its sub alliances, had Grumpy King, HORDE, Fellowship, and TOWER. Soon after war was declared, KON and THE MISC rallied up ally alliances. It was Halloween 2014 when the Server War broke out. At some point, a war between the two started, and Geoloop sought refuge with KON. He climbed the ranks of THE MISC and possibly leaked information to KON about MISC players. It is a known rumor that a player by the name of Geoloop, who was a double agent for KON, initiated the SW. After a victorious war, the seat for number one was left open for either alliance to take. They had teamed together to defeat the previous reigning alliance, The H.I.V.E. 4.3 Last words of KON in their alliance description regarding the war:Įvents leading up to the Server War and Speculationsīefore the SW, Kingdom of Neph and THE MISC were friendly alliances.3.3 Early Morning Attacks and Surprise Attacks.3.2 Supposed Friends within GoodGame Studios.3.1 Undetectable Resource Village Stealing and Dropping.1 Events leading up to the Server War and Speculations.
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